CoreMark

2K performance run parameters for coremark.
CoreMark Size    : 666
Total ticks      : 16827
Total time (secs): 16.827000
Iterations/Sec   : 17828.489927
Iterations       : 300000
Compiler version : GCC10.2.1 20210110
Compiler flags   : -O2 -DPERFORMANCE_RUN=1  -lrt
Memory location  : Please put data memory location here
                        (e.g. code in flash, data on heap etc)
seedcrc          : 0xe9f5
[0]crclist       : 0xe714
[0]crcmatrix     : 0x1fd7
[0]crcstate      : 0x8e3a
[0]crcfinal      : 0xcc42
Correct operation validated. See README.md for run and reporting rules.
CoreMark 1.0 : 17828.489927 / GCC10.2.1 20210110 -O2 -DPERFORMANCE_RUN=1  -lrt / Heap

GLMark2-es2

arm_release_ver of this libmali is 'g6p0-01eac0', rk_so_ver is '5'.
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     ARM
    GL_RENDERER:   Mali-LODX
    GL_VERSION:    OpenGL ES 3.2 v1.g6p0-01eac0.efb75e2978d783a80fe78be1bfb0efc1
=======================================================
[build] use-vbo=false: FPS: 1090 FrameTime: 0.917 ms
[build] use-vbo=true: FPS: 1202 FrameTime: 0.832 ms
[texture] texture-filter=nearest: FPS: 1278 FrameTime: 0.782 ms
[texture] texture-filter=linear: FPS: 1257 FrameTime: 0.796 ms
[texture] texture-filter=mipmap: FPS: 1241 FrameTime: 0.806 ms
[shading] shading=gouraud: FPS: 1120 FrameTime: 0.893 ms
[shading] shading=blinn-phong-inf: FPS: 1132 FrameTime: 0.883 ms
[shading] shading=phong: FPS: 1092 FrameTime: 0.916 ms
[shading] shading=cel: FPS: 1124 FrameTime: 0.890 ms
[bump] bump-render=high-poly: FPS: 881 FrameTime: 1.135 ms
[bump] bump-render=normals: FPS: 1299 FrameTime: 0.770 ms
[bump] bump-render=height: FPS: 1277 FrameTime: 0.783 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1314 FrameTime: 0.761 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1039 FrameTime: 0.962 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1233 FrameTime: 0.811 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 689 FrameTime: 1.451 ms
[desktop] effect=shadow:windows=4: FPS: 1013 FrameTime: 0.987 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 297 FrameTime: 3.367 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 280 FrameTime: 3.571 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 435 FrameTime: 2.299 ms
[ideas] speed=duration: FPS: 663 FrameTime: 1.508 ms
[jellyfish] <default>: FPS: 1034 FrameTime: 0.967 ms
[terrain] <default>: FPS: 212 FrameTime: 4.717 ms
[shadow] <default>: FPS: 998 FrameTime: 1.002 ms
[refract] <default>: FPS: 365 FrameTime: 2.740 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1202 FrameTime: 0.832 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1181 FrameTime: 0.847 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1215 FrameTime: 0.823 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1219 FrameTime: 0.820 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1169 FrameTime: 0.855 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1181 FrameTime: 0.847 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1205 FrameTime: 0.830 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1169 FrameTime: 0.855 ms
=======================================================
                                  glmark2 Score: 1003
=======================================================